After a recent near death experience, George Wistman finds himself in a perilous situation. He must choose between running away or helping his teammates and an innocent family drive out the very entities who tried to steal his life.
In the process of making his decision, he discovers one of his friends is facing a battle of his own and George might be the only one who can help.
Can George overcome his fear and help his teammates solve the problems they face? Or will he abandon the quest and leave without them?